Commissioned by the ensemble Champ d'Action (Antwerp, Belgium)
Basics | About | Listen | Setup | Notation | Structures | Literature | Reviews | Performances
Extreme Sight-Reading Real-Time Music Notation in Live Performance In Karlheinz Essl's Champ d'Action (1998), players in a chamber ensemble improvise, guided by notation that they read from laptop computer screens. The notation includes both graphical and textual elements with a set of symbols to indicate playing styles (such as clouds, points, trills, and drones); text specifiying variations on those styles; and "global parameters" indicating phrase und rest durations, pitch registers, and timbre. One conductor initiates triggers on a server. Each trigger toggles the state of a single player between tacet and active; tacet players preview a new notation segment, while active players begin improvising based on that segment. The conductors's role is simply to send triggers; stochastic software algorithms, operating autonomously, decide to whom a trigger is sent and how the trigger changes the notation. Essl's work creates a feedback loop in which the algorithm's notation influences how the musicians play, the musicians' sound influences how the conductor triggers the algorithm, and the conductor's triggers influence the timing and pacing of the algorithm's notation. The audience follows thsi process by watching the conductor and listening to the musicians as they enter and exit the texture and change their improvisation styles. They do not directly perceive the software's output - only its effect on the music the ensemble plays. (...) Works employing real-time notation, such as Karlheinz Essl's Champ d'Action, use unconventional graphical notation to guide the improvisation of performers by specifying pitch registers, rhythmic density, contours, and other more abstract information. In such works, the musicians, free from the need to accurately sight-read difficult passages in concert, can focus more on expressing themselves musically and creating cohesive large-scale phrases in consort with the rest of the ensemble. Jason Freeman: Extreme Sight-Reading, Mediated Expression, and Audience Participation: Real-Time Music Notation in Live Performance Music; in: Computer Music Journal, 32:3, pp. 25-41 (2008) |
Champ d'Action (1998) - guided version
Performed by Burkhard Stangl (e-git), Werner Dafeldecker (double bass), Gene Coleman (bass clarinet), Radu Malfatti (trombone),
Elisabeth Flunger (percussion), Mary Oliver (violin), Richard Barrett (sampler) and Karlheinz Essl (conductor)
6 Oct 1998, Radiokulturhaus Wien
The musicians are situated on stage, each of them equipped with an Apple Macintosh computer (preferably, a PowerBook). These machines (lets call them "monitors") are connected via MIDI to a central computer (the "master") which receives the external triggers and controls the other computers. Whenever a trigger is sent to the central computer, it will passed to one of the connected computers according a specific random algorithm.
Each "monitor" has two states and - like a toggle - is constantly switching between them whenever it receives a trigger: in passive mode it will display the notation for the next structure to be played, partly covered by a big fermata sign. It indicates that the musician has a pause, and provides the possibility to prepare himself for the next active phase which is indicated when the fermata sign is removed.
By this mechanism, only one of the musicians will either become active or passive whenever a trigger is sent to the central computer which will result in slight changes of the overall structure.
Here is an example:
The beginning: all musicians are in passive mode and not playing at all.
Now the first trigger was received and sent to the 3rd player who will start playing the structure that is displayed on his monitor:
The next trigger makes the 1st player play:
Now the 4th musician enters:
The first player stops playing and prepares himself for the next structure:
The 3rd musician stops - only the 4th keeps on playing:
etc. etc.
This piece has no score. It is built of independent parts which are generated by a computer program in realtime. Each part uses of 8 different types of structures as its basic material. The parameters of these structures are changed algorithmically during the piece.
This is an example of the notation of a POINT structure :
long middle short |
long middle short |
high middle low |
pitched semi-pitched unpitched |
phrases | pauses | registers | sounds |
types: | pre / post |
periodicity: | 4 |
NB: To view this page your browser must support JavaScript.
Each structure is determined by the same 4 global parameters:
parameter | description |
phrases | duration of musical phrases |
pauses | duration of rests |
registers | subdivisions of instrumental range |
sounds | quality of sounds |
Each global parameter is subdivided in three regions. Only the selected regions (specified by colored fields) have to be taken into account.
long middle short |
long middle short |
high middle low |
pitched semi-pitched unpitched |
phrases | pauses | registers | sounds |
In this example you have short phrases alternating with long pauses. The instrumental range goes from low to middle, and the sounds are pitched and unpitched.
Champ d'Action is composed of 8 different types of structures. Each structure has its own characteristic appearance and is determined by a set of individual parameters. If more than one parameter value is shown the player can make choices.
By clicking on one of the structures listed below you'll get more information about the appearance and parameters:
POINTS isolated "punctual" events |
|
PLANES sustained sounds of different pitches and durations |
|
DRONE a repeated single sound, swelling and fading |
|
FIGURES grace-note figures, glissandi, espressivo gestures etc. |
|
SOLO freely improvised musical phrases using material from other structures |
|
CLOUDS short sounds distributed in time and space producing a cloud-like (mass) texture of a certain shape and density |
|
TRILLS rapid permutation of a number of sounds |
|
REPETITIONS repetitions of a single sound with various amounts of pauses ("excavations") |
Home | Works | Sounds | Bibliography | Concerts |
Updated: 31 Dec 2016