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#78
23 Sep 2024
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2 Sep 2024
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4 Aug 2024
H.E.A.D. includes a number of different pieces: Each is dedicated to a specific location or situation, based on four typical soundscapes explored there. It covers a wide range of soundscapes found in cities, landscapes, industrial plants, concert halls and museums, restaurants and private spaces in various locations around the world.
All soundscapes have been recorded with a special binaural microphone, the Sennheiser Ambeo Smart Headset. They are algorithmically mixed by a computer program written in Max, which creates an infinite sonic process: a dreamlike and surrealistic narrative which is based on the idea of permanent transition that might change the listener's perception. Everything that seemed familiar and ordered is transformed into a fluid state that challenges the listener to take a new position which – in turn – is questioned again.
As each piece contains four different soundscapes, its title is also made up of four letters - like G.R.A.Z. - referring to the location or situation in which the sounds were recorded. The title is an acronym that expands into a short, mysterious sentence such as "Generic Research on Ambient Zones". The interpretation is left to the listener.
User interface of H.E.A.D.
© 2018 ff. by Karlheinz Essl
The software is written in Max, utilizing a bunch of algorithms that have been formulated by Karlheinz Essl in his RTC-lib (Realtime Composition Library), exploring various modes of chance and randomness in realtime.
Binaural sound recording at Lunz, Austria
© 2018 Simon Essl
G.R.A.Z. (Generic Research on Ambient Zones)
Generative soundscape based on a random walk between four binaural recordings from different spots in the city of Graz (Austria), recorded on April 19th, 2018.
Released: 27 Apr 2018
W.I.E.N. (Where Intelligence Enhances Neuroticism)
Generative soundscape based on a random walk between four binaural recordings from different spots in Vienna (Austria), recorded between March and May 2018.
Released: 10 May 2018
R.E.T.Z. (Restoring Energy Through Zest)
Generative soundscape based on a random walk between four binaural recordings from different spots in the region of Retz (Austria), recorded on June 8th, 2018.
Released: 10 Jun 2018
D.U.N.A. (Diluted Units of Natural Atmosphere)
Generative soundscape based on a random walk between four binaural recordings from different spots of the Danube Delta in Romania, recorded in May 2018.
Released: 6 Aug 2018
L.U.N.Z. (Lazy Unicorns Nibble Zealously)
Generative soundscape based on a random walk between four binaural recordings from different spots made in Lunz (Austria), recorded on August 7th, 2018.
Released: 9 Aug 2018
R.I.D.E. (Rough Interplay of Dream & Ecstasy)
Generative soundscape based on a random walk between four binaural recordings from different attraction at Prater, the famous amusement park in Vienna, Austria on August 11th, 2018.
Released: 13 Aug 2018
D.Y.J.E. (Do-it Yourself Jealous Emperor)
Generative soundscape based on a random walk between four binaural soundscapes, recorded at the river Thaya (Czech: Dyje) in June and August 2018.
Released: 25 Aug 2018
W.A.L.K. (What About Luscious Kidneys?)
Generative soundscape based on a random walk between four binaural soundscapes, recorded in June and August 2018.
Released: 27 Aug 2018
W.O.R.K. (Which Operations Require Knives?)
Generative soundscape based on a random walk between four binaural soundscapes, recorded between May and August 2018.
Released: 2 Sep 2018
C.H.A.T. (Cryonic Heat at Average Temperature)
Generative soundscape based on a random walk between four binaural soundscapes, recorded between February and August 2018.
Released: 3 Sep 2018
B.A.H.N. (Binaural Ambient Head Noise)
Generative soundscape based on a random walk between four binaural soundscapes, recorded in March and April 2018 in Vienna.
Released: 3 Sep 2018
M.E.A.L. (Meeting Eva At Lunch)
Generative soundscape based on a random walk between four binaural soundscapes, recorded on 6 Sep 2018 at Manfred Buchinger's restaurant Alte Schule in Riedenthal, Austria.
Released: 7 Sep 2018
F.L.U.G. (Frequent Luggage User Gateway)
Generative soundscape based on a random walk between four binaural soundscapes, recorded between May and September 2018 on various European airports
Released: 10 Sep 2018
L.A.G.O. (Liquids Are Generally Obstructive)
Generative soundscape based on a random walk between four binaural soundscapes, recorded in September 2018 at Lake Garda, Italy
Released: 28 Sep 2018
L.I.F.E. (Looking Into Four Environments)
ASMR-like generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded by Simon Essl on Oct 6th, 2018 in Klosterneuburg, Austria.
Released: 22 Oct 2018
O.S.L.O. (Obvious Sounds Linger Obviously)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between Oct 25th and 27th, 2018 in Oslo, Norway:
Released: 27 Oct 2018
C.A.G.E. (Casino Atmosphere Generating Empathy)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 5th, 2018 at the Grand Hall of Konzerthaus Vienna during project Casino Cage of the festival WIEN MODERN:
Released: 18 Nov 2018
S.I.L.L. (Sounds Intercept Little Lovers)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded betwen November 8-9th, 2018 in and around Mittersill - a small town in Salzburg, Austria where Anton Webern has been shot by an American GI on 15 Sep 1945.
Released: 10 Nov 2018
B.U.R.G. (Best Unifications Require Generosity)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 16th, 2018 at the traditional Leopoldimarkt in Klosterneuburg.
Released: 17 Nov 2018
M.A.P.S. (Mater Alma Provides Security)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 17th, 2018 at the premier of Georg Nussbaumers Atlas der gesamten Musik und aller angrenzenden Gebiete, performed by 300 students of the University of Music and Performing Arts in Vienna during the festival WIEN MODERN.
Released: 7 Oct 2019
Mit freundlicher Genehmigung des Komponisten Georg Nussbaumer, der MDW (Universität für Musik und darstellende Kunst Wien) und des Festivals WIEN MODERN.
T.E.C.H. (Teaching Electronic Composition Helps)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on November 27th, 2018 at the collection of mechanical music instruments of the Technical Museum Vienna.
Released: 28 Nov 2018
S.A.L.Z. (Sound Adventures Look Zany)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on December 7th, 2018 at the city of Salzburg, Austria
Released: 10 Dec 2018
J.A.C.K. (Just Another Crazy Kid)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between December 15-16th, 2018 in Berlin, Germany. A present to my old friend Jack Hauser for his 60th birthday.
Released: 19 Dec 2018
R.O.T.I. (Recurring Operations Throughout India)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in February 2019 in South India in the states of Tamil Nadu, Kerala and Karnataka.
Released: 24 Feb 2019
L.I.N.Z. (Looking Into Nebulous Zodiacs)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between July 17-18th, 2019 in Linz, Austria.
Released: 20 Jul 2019
K.I.D.S. (Kicking Into Dreary Surroundings)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes with kids, recorded in spring and summer 2019 in the Czech Republic, Hungary, and Austria
Released: 28 Jul 2019
F.U.R.T. (Failed Urban Renewal Turnaround)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in spring and summer 2019 in Klagenfurt, Austria
Released: 3 Aug 2019
E.L.B.E. (Erotic Love Brings Empathy)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on April 27th, 2019 in Hamburg, Germany:
Released: 14 Aug 2019
M.I.D.I. (Mediterranean Influence Delights Intellectuals)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between Aug 23rd and 24th, 2019 in the South of France:
Released: 26 Aug 2019
S.A.L.O. (Speaking About Lost Opportunities)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in September 2018 and September 2019 in Salò, Italy.
Released: 25 Sep 2019
E.L.B.A. (Eremites Longing for Boisterous Antiphons)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in September 2019 on the Island of Elba, Italy.
Released: 26 Sep 2019
Dedicated to Jörg Duit and his INTONAZIONE festival at Eremo S. Caterina in Rio nell'Elba
A.R.T.S. (Art Resembles Tiny Shrutis)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on Nov 7th, 2019 in Vienna at Kunsthistorisches Museum (exhibition Caravaggio & Bernini) and the Italian Cultural Institute (finissage Andreas Lunghi TACET with Karlheinz Essl's sound installation Checkin' my Shrutis).
Released: 8 Nov 2019
Dedicated to the photographer Andrea Lunghi
M.A.Y.A. (Moving Around Your Apple)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in February 2019 at the following locations in Kerala and Tamil Nadu, South India.
Released: 17 Nov 2019
A contribution to the release South Asia PhoNographic Mornings, curated by Stéphane Marin.
S.O.U.L. (Save Our United Life)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between Nov 23-24, 2019 in Seoul, Rep. of Korea
Released: 26 Nov 2019
N.I.J.O. (Nine Inch Jail Operation)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on Nov 18th, 2019 at the Nijo Palace in Kyoto, Japan.
Released: 30 Dec 2019
P.L.A.Y. (Performing Landscapes All Year)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between Nov 17-24, 2019 in Kyoto, Japan.
Released: 30 Dec 2019
B.I.K.E. (Believe In Kinetic Energy!)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in spring 2020 during the COVID-19 pandemic in Vienna and its surrounding.
Released: 19 Apr 2020
Das Ö1 Kunstradio hat den österreichischen Komponisten Karlheinz Essl beauftragt im Rahmen seines Work-in-Progress H.E.A.D. (Hearing Entirely Artificial Dreams), das auf einer Kunstkopf-Technologie ("Kunstkopf-Stereophonie") basiert und eine Übertragung von räumlichem 3D-Klang über einfache Kopfhörer ermöglicht, an dem Location Podcast Aufruf teilzunehmen.
Entstanden ist die 10-minütige binaurale Arbeit "B.I.K.E. (Believe In Kinetic Energy!)". Diese generative Klanglandschaft basiert auf einem zweidimensionalen Random Walk zwischen vier binauralen Soundscapes. Aufgenommen hat sie Karlheinz Essl im Frühjahr 2020 während der COVID-19 Pandemie in Wien und Umgebung. "B.I.K.E. (Believe In Kinetic Energy!)" setzt sich zusammen aus Aufnahmen von einer Bahnschranke in Klosterneuburg, im Kongresspark in Wien am Samstagmittag, vom Tierfriedhof in Wien und von der Fußgängerbrücke in den Sümpfen von Stockerau. Diese wurden algorithmisch gemischt mit einem in MaxMSP geschriebenen Computerprogramm von Karlheinz Essl. |
P.A.R.K. (Picking Another Rural Kitchen)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between 2019 and 2020 in four different parks around the world.
Released: 18 May 2020
S.W.I.M. (See What's Inside Me!)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in 2018 and 2019 at four different bathing locations.
Released: 18 May 2020
I.N.R.I. (In Nomine Regis Iesu)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in 2018 and 2020 in four different European churches:
Released: 1 Jun 2020
L.O.C.K. (Looking On COVID-19 Knockdown)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between August 2-4, 2020 in the Castle of Lockenhaus (Burgenland) during cultural talks with representatives of the Austrian music life about the COVID-19 crisis.
Released: 7 Aug 2020
P.R.O.B. (Performing Relatively Organized Bells)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between 2019 and 2020 during rehearsals with Karlheinz Essl in Vienna, Austria.
Released: 16 Nov 2020
C.L.U.J. (Creatures Like Unexplored Jungles)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on May 1st, 2019 in Cluj, Romania.
Released: 25 Nov 2020
W.A.L.D. (We All Live Dutifully)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between 2018-2020 in different forests in Europe, Africa, and Asia:
Released: 29 Nov 2020
T.I.E.R. (Talkative Improvisation Ends Roughly)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes with animals, recorded between 2019-2021 at various locations in Austria:
Released: 6 Mar 2021
B.A.C.H. (Beloved Aquatic Counterpoint Hearing)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded in spring 2021 at various creeks in Lower Austria:
Released: 9 Jun 2021
F.R.E.I. (Freedom Requires Enormous Intellect)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on 3+4 July 2021 in Freistadt, Upper Austria:
Released: 5 Jul 2021
L.I.V.E. (Love Interacts Very Empathically)
In memory of 9/11 which happened exactly 20 years ago.
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on Sep 11th, 2021 in Salzburg, Austria:
Released: 11 Sep 2021
F.O.R.M. (Fragile Organisms, Recovered Molecules)
Random walk through the recording of the dance performance Forms of Life, performed on Dec 18th, 2021 at the OFF-Theater Vienna by Andrea Nagl (choreography, dance, instruments) and Karlheinz Essl (composition, live-electronics).
Released: 20 Dec 2021
G.O.L.D. (Geography Of Lucid Dreams)
Random walk through the electronic interludes of Gold.Berg.Werk from the CD recording of this piece (Dublin 2020), binaurally rendered by Karlheinz Essl.
Released: 8 Jan 2022
T.U.B.E. (Treasures Under Bespoke Excavations)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded between March 25-29, 2022 in the Tube system of London.
Released: 2 Apr 2022
H.O.R.N. (Home Of Revolutionary Numbers)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes of birds, recorded between 2019 and 2022:
Released: 5 Jun 2022
Based on a joint performance by Jack Hauser and Karlheinz Essl at the room installation "Wohnung Miryam van Doren" in Horn (Austria) on April 13th, 2022.
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on April 13th, 2022 in Horn (Austria) and surroundings.
Released: 14 Apr 2022
B.I.R.D. (Before I Recognised Diversity)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes of birds, recorded between 2019 and 2022.
Released: 5 Jun 2022
M.I.R.A. (Music Inspires Roughly Anything)
Generative soundscape, based on a two-dimensional random walk between four binaural soundscapes, recorded on a hot summer day on Sunday, 3 July 2022 in Miramare/Triest, Italy
Released: 5 Jul 2022
V.E.I.T. (Voluptious Experiments Introduce Trance)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes, recorded on Thursday July 14th, 2022 in and around St. Veit an der Glan, Carinthia.
Released: 20 Jul 2022
S.A.R.D. (Sounds Anticipate Rumours Directly)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded between 15 and 20 September 2022 on the island of Sardinia, Italy.
Released: 22 Sep 2022
F.O.O.D. (Foul Odour Obviously Detected)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded between 2019 and 2022 in different parts of the world.
Released: 26 Sep 2022
B.E.N.D. (Brothers Explore Noisy Dreams)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded on 27 April 2023 with the Corona sculpture by the artist Emmerich Weissenberger, commissioned by Martin Essl.
Released: 28 Apr 2023
A.D.A.M (All Dykes Are Moving)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Amsterdam between 10 and 12 May 2023.
Released: 13 May 2023
P.I.L.S. (Poetic Impressions of Liquid Solutions)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Plzeň (Pilsen, CZ) between 20 and 21 May 2023.
Released: 23 May 2023
E.G.E.R. (Ephemeral Ghosts Extinguish the River)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded on the North Bohemian river Ohře/Eger between 16 and 18 May 2023.
Released: 28 May 2023
F.E.L.D. (Follow Every Liquid Drain) - BINAURAL
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Feldkirch (Vorarlberg, Austria) between July 19 and 20, 2023.
Released: 20 Jul 2023
H.O.M.E. (Hills Open My Eyes) - BINAURAL
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at my home near Vienna, Austria from 2018 to 2023.
Released: 30 Jul 2023
B.A.T.H. (Beat All The Heat) - BINAURAL
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at different bathing places in Lower Austria and the Czech Republic between 2019 and 2023 during periods of great heat.
Released: 16 Aug 2023
C.E.R.N. (Create Electromagnetic Radiation Now)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at different locations at CERN, the European Center for Nuclear Research, between August 16 and 18, 2023.
Released: 18 Aug 2023
G.E.N.F. (Generally Exclude New Friends)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at different locations in Geneva between August 17 and 19, 2023.
Released: 20 Aug 2023
T.R.A.M. (Trains Reduce Autonomous Mobility)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at different tram stations or tram rides in cities around the world.
Released: 21 Aug 2023
B.O.O.K. (Bequeath Only Old Knowledge)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in libraries and bookstores in 2018 and 2023:
Released: 14 Sep 2023
P.I.R.A. (Proud Istrians Request Attention)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Piran (Slovenia) in 2021 and 2023:
Released: 2 Oct 2023
F.A.L.L. (Focus on Allusive Local Landscapes)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Graz, Austria on October 7, 2023 during the Steirischer Herbst festival:
Released: 15 Oct 2023
M.O.N.T. (Madeirans Obviously Need Thrills)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Monte (Madeira) on February 20th, 2024::
Released: 12 Mar 2024
S.A.X.O. (Silence Any Xenophobic Operation)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Dresden (Germany) in April 2024:
Released: 24 Apr 2024
N.O.N.O. (Never Obstruct Nearby Obstacles)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at University of Music and Performing Arts Vienna (mdw) on 24 May 2024 before and during a concert of Luigi Nono's last compositions:
Released: 25 May 2024
F.E.S.T. (Full Empty Space Theatre)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at the Volkskundemuseum Vienna (the former Schönborn Palace) on June 4, 2024 during the Vienna Festival project Haus der Republik:
Released: 5 Jun 2024
G.A.R.S. (Getting Attention Requires Silence)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Gars/Kamp between July 5th and 6th, 2024:
Released: 7 Jul 2024
T.O.U.R. (Travel On Uncertain Roads) - BINAURAL
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded at various locations of Salzburg in July 2024:
Released: 4 Aug 2024
G.U.R.X. (Gerhard's Unique Resonating Xylophone)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Krems, Horn and Gars/Kamp between August 31st and September 1st, 2024. Dedicated to my friend Gerhard Eckel.
Released: 2 Sep 2024
M.A.N.T. (Most Answers Never Translate)
Generative soundscape based on a two-dimensional random walk between four binaural soundscapes recorded in Mantua, Italy between September 10-14, 2024:
Released: 23 Sep 2024
Karlheinz Essl über die Entstehung der Soundscape S.O.U.L.
Studio kHz, 26 Oct 2020
Binaural sound recording for L.U.N.Z.
© 2018 Simon Essl
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Updated: 23 Sep 2024